Em Halberstadt is a sound designer at A Shell in the Pit, where she works on audio for indie games. In addition to exhibiting an installation at the MOR, Em also works on the museum’s sound design. In this interview, she talks about her creative process, tools, and the difference between designing sound for traditional games and VR experiences.
John Orion Young (JOY) uses virtual reality (VR) as a tool for creating unique art pieces that are often sold and exchanged on the Ethereum blockchain. Young's site has been consistently popular with his collectibles generating a lot of activity on the blockchain. In this interview, he touches upon some fascinating aspects of the physicality of creating in the VR medium, digital art ownership and its indexicality.
Bastiaan Hooimeijer (Naam) is a self-taught 2D / 3D / VR artist / designer / animator / director / developer from the cold Norths of The Netherlands. He started out mid-1990's as comic artist, illustrator and poster designer, and went via DTP into 3D animation. In 2001 he founded the computer animation studio Happy Ship, with which he rolled into the VFX business, fully animated productions, and more recently VR development.
Though bedrooms are primarily for sleeping, they aren’t meant to be dark all the time. A bedroom should have a combination of both portable and installed lighting to provide illumination for tasks like dressing and reading.