Elizabeth Edwards grew up in the UK and studied Computer Games Art at Teesside University before a MA in Video Game Development at Birmingham City University. After school she was a 3d character artist in the AAA games industry before moving to Montreal. She is well known for her work in Tilt Brush, Medium and Quill
Sutu (aka Stuart Campbell) uses art and technology in new ways to tell stories. He is known for his interactive comics including Nawlz, Neomad, Modern Polaxis and These Memories Won't Last. More recently he was commissioned by Marvel and Google to create Tilt Brush VR paintings. He has also created two VR documentaries.
Nick Ladd is a 3D animator with a background in illustration and a passion for creating new things. He uses VR tools like Quill and AnimVR to bring characters, creatures and worlds to life; and enjoys the creative freedom that comes with working in a virtual environment.
The sole developer behind the VR GPU particle fluid simulation toy known as Chroma Lab, Tann is motivated by his interest in GPU compute and VR which enable him to create surreal experiences that would otherwise be impossible. Sean is currently working in the UK as an electronics engineer.
Arsenault-Brassard is focused on architecture and art in XR. He organizes XR art shows at LiL Pocket Gallery in Montreal and has participated in multiple metaverse art shows: Cultvral, MOVA 2 and Infinity: VR Art Gallery . Sam aims to explore the limits of reality so we can plunge into dreams, melt into imaginary spaces.
Mez Breeze crafts XR art, VR and AR experiences, games, experimental storytelling, and other genre-defying output. Her award-winning works reside in Collections as diverse as The World Bank, Cornell’s Rose Goldsen Archive and the National Library of Australia.
A sound designer with A Shell in the Pit Audio who works on whimsical indie games, Halberstadt is fond of storytelling and recording everything she can to create organic soundscapes. Outside of sound she enjoys installation art, video editing, and writing.
A Software Engineer for more than ten years with a heavy interest in the arts, he works with different tools for this purpose, starting with 3D and VR sculpting software to create pieces that will later be used in a custom 3D and VR environment; also texturing and retopology tools to create assets that can also be used in web.