Arsenault-Brassard is focused on architecture and art in XR. He organizes XR art shows at LiL Pocket Gallery in Montreal and has participated in multiple metaverse art shows: Cultvral, MOVA 2 and Infinity: VR Art Gallery . Sam aims to explore the limits of reality so we can plunge into dreams, melt into imaginary spaces.
Mariam Zakarian was born in Armenia, currently based in Denmark. She creates fine art in traditional and digital media, focusing on VR. Mariam's roots are in representational, figurative work; paintings depicting the strange and surreal, subject matter about the darker shades of existence.
Mike Murdock is a Director working in Virtual and Augmented Reality. Originally from Wisconsin, his work explores the balance between natural and virtual worlds, often with ironic and comedic overtones.His work has been shown worldwide including Sundance New Frontiers, The World Economic Forum, Tribeca, and South by Southwest.
Michelle Brown is a Brisbane based multidisciplinary artist interested in interactive mixed reality installations. Michelle has created VR music videos and visuals for a variety of artists and organisations as well as exhibiting her work around the world.
Isaac Cohen (cabbibo) is a VR Artist exploring the new paradigms of user experience for headset displays. He has also published an eclectic array of works ranging from audiovisual fact-learning apps to interactive experiences made from recursive algorithms.
Scobot creates immersive, virtual reality art. Combining years of professional experience in painting, sculpture, and video art with game engine technology, he uses a variety of VR applications to allow viewers to explore and experience his abstract compositions.
Ivano Salonia is an Amsterdam-based XR artist and art director with a background in advertising. His work is focused on experimental design and new visual languages, using VR tools like Gravity Sketch and new technologies. He's also investigating the boundaries between traditional photography/video and 3D image-making. In 2019 he started to work on his first VR experience Synescape.