Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega (@3Dominus) is an artist passionate about creating and designing with virtual reality. His goal is to explore how art can be used to help people and express truth.
Sam Luck is a VR Illustrator and Animator from Toronto, Ontario. She has a BA in Illustration from Sheridan College, Canada. Sam specializes in working in the world of virtual reality using "Quill", “Oculus Medium”, “Tvori” and "AnimVR" programs for drawing and animating in VR. She enjoys telling charming stories and creating whimsical worlds in VR.
Bittman is a virtual reality artist, film maker, and developer creating the fastest workflow to translate the human imagination into digital information. Using VR creation tools like Tilt Brush and Blocks, he has created immersive designs for Marvel, Google, Hyundai, Nvidia, and more.
Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.
Anna Zhilyaeva is a French/Russian artist living in the south of France. As an eternal pilgrim, she feels very good in any part of the planet and consider travel as the most important part of her education. The amazing and endless possibilities of Virtual Reality are the reason she is now working almost exclusively as a VR artist, mainly through live performances and mixed reality video.
Several years after graduating from art school where Durk studied painting, he began his 3D journey as an architectural visualiser. Since then he’s worked on interactive and real time installations, AR and VR applications, animated movies and games for clients such as Sky, Amazon, Adyen, EDC festival and more.
Azad Balabanian is a Cinematographer and Photogrammetry Artist specializing in Virtual Reality. His work has been featured by DJI, Oculus Medium, and the Institute for the Future, as a creative technologist pushing the medium in a new direction.
A Software Engineer for more than ten years with a heavy interest in the arts, he works with different tools for this purpose, starting with 3D and VR sculpting software to create pieces that will later be used in a custom 3D and VR environment; also texturing and retopology tools to create assets that can also be used in web.