The MOR had the pleasure of meeting with the creators behind the four stunning experiences that were exhibited as Volume One of the Immerse Arcade: The Showcase. In case you missed it, we’ve put together everything we learnt from the artistic directors and immersive studios behind The Invisible, Notes on Blindness, Fly and Common Ground.
Our next talk event on March 25th, 2021 at 9 am PT stirs up the pressing question concerning the temporality of VR art. We're honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for 'Immersed in Restoration'.
The #SXSW21 Immersive Arcade North American launch party is this Friday at 6 PM PT!We invite you to use this opportunity to experience four stunning experiences from Volume One: Realities and Dimensions. The showcase features Common Ground, Darkfield’s The Invisible, Fly and Notes on Blindness. All four experiences are available in all their richness in an exclusive venue created for this showcase.
The MOR has been working alongside Digital Catapult as the host venue for a chaptered showcase of British XR excellence. We are excited to invite you as we announce the opening, and with that, the first volume of a very special showcase on March 12th 2021!
Perhaps this event can be branded for bringing VR lore in the MOR - as Skillman and Hackett from the VR studio by the same name, Skillman & Hackett will be narrating the conception story of Tilt Brush in the MOR, this Thursday on Feb 25th, 2021 at 6.30 PM PT.
XR Architect, Artist, and Creator, Samuel Arsenault-Brassard was in the MOR in May 2020 leading an architecture tour of some of the key chambers in the Museum of Other Realities. Samuel is a Montreal based artist and curator recognized for his expertise in the field of VR and AR Art. Revisiting that tour led us down a design rabbit-hole, so we’ve decided to take you on a short trip through some of our favourite findings.
To start off 2021, we invited sound designers Em Halberstadt and Millie Wissar from ‘A Shell in the Pit’ to pick apart and unpeel the many layers of sound in VR. Here’s a wholesome revisit, or call them closely-taken notes, on the aspects of sound that our guest speakers unblurred.
Em Halberstadt and Millie Wissar from 'A Shell in the Pit' will be in the MOR at 6.30 pm on Thursday, January 28th, 2021 - to deliver a talk about spatial sound. As seasoned sound designers with diverse insights to share from having worked on sound for games, videos, installation art and for short animated films - the duo will be taking us through workflows for some of the work they've done for VR art in the MOR.
Let’s Get Real was the MOR’s first-of-a-kind talk event where we were able to bring two ‘trailblazers’ in a room together to pendulate a new amplitude of understanding VR’s history, and projected future. Our guest speakers Jackie Morie (@skydeas1) and John Orion Young (@JohnOrionYoung) were able to engage those in attendance with far-reaching, infinity-pool immersed perspectives from both their real and virtual investments in art-making.
On Wednesday, November 25th 2020, at 6.00 PM PST, two pioneers from the VR art industry are going to be in conversation about matters of value, ownership, and data collection in the VR art industry. In this talk event, they will be generously sharing their perspective on the genesis of VR and its current growth trajectories, in real time.
We’re ready to share a collection of six works by artists questioning and challenging the body for its physics, as it climbs meaningfully outside of limbs and limitations to clock a newly calculated body dialogue. The MOR is excited to be back with this show, and most eager to see what conversations emerge from the intersection of these artists. The show opens on November 19th at 6.00 PM PST. Mark your calendars as the event is always a neat opportunity to meet the artists alongside the artwork.
Nick Ladd is a Canadian artist with a background in illustration and 3D animation. As a VR artist, he created the learning resource, Animbrush Academy, and co-founded Studio Syro, an animation studio using the VR painting tool 'Quill' to produce hand-crafted experiences.