
Museum of
Other Realities
An immersive social VR art museum where you step inside paintings, drift through impossible architecture, and experience exhibitions with friends from anywhere.
Living Exhibitions
A museum built for motion, scale, and surprise
Every piece in MOR is a space you can walk into, at a scale no screen can hold. Here are a few of the worlds waiting inside.
Dani Bittman
Night Snow
Glowing architecture suspended somewhere between memory, weather, and teleportation.
Isaac Cohen
Immateria
Shape-shifting matter and impossible bodies that feel native to VR.
Durk van der Meer
Terrarium
A chamber-sized ecosystem where scale, architecture, and atmosphere all drift out of the ordinary.
Nick Ladd
Alex's Sci-Fi World
Hand-drawn world-building that turns animated illustration into someplace you can inhabit.
Kevin Mack
Blortasia
Abstract VR sculpture and color fields with the scale and strangeness of a lucid dream.
Open Access
The paywall is gone, opening the museum to more visitors thanks to early supporters and the community that helped build it.
Social VR
Wander the museum together, meet artists, and treat immersive art like a shared event rather than a static gallery wall.
Evolving Program
Festival collaborations, artist spotlights, and regularly refreshed exhibitions keep the museum alive.
Featured Artists
Artists shaping the museum
Dani Bittman
Immersive design for Marvel, Google, Hyundai, and more
Isaac Cohen
VR artist exploring new paradigms for embodied experience
Ana Duncan
Fashion-forward world building shaped by retro sci-fi and illustration
Sutu
Interactive comics, animation, and VR storytelling with kinetic motion
Kris Pilcher
Installation-scale XR work that pushes color, space, and spectacle
Sean Tann
Chromatic environments built for wonder and spatial play
Press
What it feels like to walk inside
“I've never found myself saying 'wow' as many times as I did looking through each room...”
“The MOR is an experience, not a game or a demo... mind completely blown.”
“multi-dimensional madness and portals to impossible scenery.”
Why MOR Matters
MOR gives immersive art the kind of stage it deserves: not a menu of thumbnails, but a place where scale, sound, architecture, and community can all work together.
A community of creators, explorers, and artists, the museum connects people through new media from all over the world. It is part exhibition space, part social venue, and part argument for what VR art can become. The museum pays and promotes the artists it features.

Keep MOR Free
Patrons fund access for everyone.
The paywall is gone, and MOR stays open thanks to the people who supported it early. Patreon covers the fixed costs behind an open museum: multiplayer servers, Unity updates, Steam hosting, archiving, and the care needed to keep VR art available without a ticket at the door.
Collaborators
Festival and cultural partners






From the Blog
Context around the work

Sep 03, 2020
A Deep Dive Into Cannes XR Virtual
In June of pandemically-skewed 2020, Mez Breeze attended Cannes XR Virtual 2020. Here's a decorous guest post encapsulating her experience of some of the exhibited artworks, as noted from the three day event.

Sep 09, 2020
A Spin in the Multiverse of Sabby Lighf
Sabby Lighf is a VR Artist and Live Performer whose artistic quest in traditional painting turned into self-seeking in virtual reality. Her VR tale begins sometime in 2018, a little after she saw a Tilt Brush commercial which led her to start exploring painting in a new medium.

Aug 05, 2021
Spotlight: Andy Baker on Ascribing Personality to Randomness
Based in Brighton, UK, Andy Baker is an artist-developer who has “always been drawn towards more creative ends of tech, and probably the tech ends of the creative world”. For our November 2020 show called Body Clock we had the opportunity to work with Andy, specifically with the mathematical piece Gossamer.
