Artists

Illustrators, animators, engineers and much more, these artists are pushing the boundaries of interactive art and new media. Experience their work in the MOR.

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Sabby Lighf
Sabby Lighf
TheSabbyLife (aka Sabby Lighf) is an American born artist with a background in acrylic painting who now paints and performs in virtual reality internationally. She completed the 365DaysOfTB daily challenge to create new Tilt Brush art everyday in 2019 and has inspired others to participate in the YearOfVRArt challenge in 2020.
Scobot
Scobot
Scobot creates immersive, virtual reality art. Combining years of professional experience in painting, sculpture, and video art with game engine technology, he uses a variety of VR applications to allow viewers to explore and experience his abstract compositions.
Mariam Zakarian
Mariam Zakarian
Mariam Zakarian was born in Armenia, currently based in Denmark. She creates fine art in traditional and digital media, focusing on VR. Mariam's roots are in representational, figurative work; paintings depicting the strange and surreal, subject matter about the darker shades of existence.
Samuel Arsenault-Brassard
Samuel Arsenault-Brassard
Arsenault-Brassard is focused on architecture and art in XR. He organizes XR art shows at LiL Pocket Gallery in Montreal and has participated in multiple metaverse art shows: Cultvral, MOVA 2 and Infinity: VR Art Gallery . Sam aims to explore the limits of reality so we can plunge into dreams, melt into imaginary spaces.
Ivano Salonia
Ivano Salonia
Ivano Salonia is an Amsterdam-based XR artist and art director with a background in advertising. His work is focused on experimental design and new visual languages, using VR tools like Gravity Sketch and new technologies. He's also investigating the boundaries between traditional photography/video and 3D image-making. In 2019 he started to work on his first VR experience Synescape.
Marilene Oliver
Marilene Oliver
Marilène Oliver works at a crossroads between new digital technologies, traditional print and sculpture, her artworks bridging the virtual and the real worlds. Oliver uses various scanning technologies, such as MRI and CT to reclaim the interior of the body and create artworks that invite us to contemplate our increasingly digitised selves.
Kevin Mack
Kevin Mack
Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.
Sean Tann
Sean Tann
The sole developer behind the VR GPU particle fluid simulation toy known as Chroma Lab, Tann is motivated by his interest in GPU compute and VR which enable him to create surreal experiences that would otherwise be impossible. Sean is currently working in the UK as an electronics engineer.
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