Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.
Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega (@3Dominus) is an artist passionate about creating and designing with virtual reality. His goal is to explore how art can be used to help people and express truth.
Sam Luck is a VR Illustrator and Animator from Toronto, Ontario. She has a BA in Illustration from Sheridan College, Canada. Sam specializes in working in the world of virtual reality using "Quill", “Oculus Medium”, “Tvori” and "AnimVR" programs for drawing and animating in VR. She enjoys telling charming stories and creating whimsical worlds in VR.
Bittman is a virtual reality artist, film maker, and developer creating the fastest workflow to translate the human imagination into digital information. Using VR creation tools like Tilt Brush and Blocks, he has created immersive designs for Marvel, Google, Hyundai, Nvidia, and more.
Elizabeth Edwards grew up in the UK and studied Computer Games Art at Teesside University before a MA in Video Game Development at Birmingham City University. After school she was a 3d character artist in the AAA games industry before moving to Montreal. She is well known for her work in Tilt Brush, Medium and Quill
Bayley is an Award winning, self-taught, robot obsessed illustrator who has been creating professionally since 1995 and currently works under the studio name 'CHOCOLATE SOOP'. His passion and philosophy are grounded in the belief that visual art must be appealing while challenging convention, be it through a toy project, an illustration, an app, or an animated film.
Romain Revert is a director and 3D artist based in Paris. He worked in advertising and video games before joining the Illumination Macguff teams on AAA movies like the Despicable me saga. In addition, he has directed live action and animated short films for 3 years, experimenting with the tools of virtual reality.
As a software developer, Zach has a particular focus on design, interaction, usability, and user experience. Having worked exclusively with 3D input devices and VR/AR for several years, his most recent project is a VR app for making music and designing instruments, called EXA: The Infinite Instrument.