A German creative technologist focused on VR and AR. Vladimir Ilic (VRHUMAN) is researching the boundaries of the human experience with projects like the Artifacts Piano Bar. Blending realities and art with VR tools like Tilt Brush and Oculus Medium he works towards forming strands and stories that connect humans.
Bittman is a virtual reality artist, film maker, and developer creating the fastest workflow to translate the human imagination into digital information. Using VR creation tools like Tilt Brush and Blocks, he has created immersive designs for Marvel, Google, Hyundai, Nvidia, and more.
Micah404 is a New York based VR artist and member of the collective ART404, he gained notoriety in 2015 as a 2d illustrator with his instagram project @micahnotfound. He has since jumped headfirst into VR illustration, becoming one of the most active VR painters in the community.
Lachlan is a VR designer, creative coder and VR educator. He's worked to create VR experiences for professional applications including optimizing mental states, brand-activations, historical reconstructions, immersive computing and therapeutic VR.
Isaac Cohen (cabbibo) is a VR Artist exploring the new paradigms of user experience for headset displays. He has also published an eclectic array of works ranging from audiovisual fact-learning apps to interactive experiences made from recursive algorithms.
Mike Murdock is a Director working in Virtual and Augmented Reality. Originally from Wisconsin, his work explores the balance between natural and virtual worlds, often with ironic and comedic overtones.His work has been shown worldwide including Sundance New Frontiers, The World Economic Forum, Tribeca, and South by Southwest.
Kevin Mack is an artist and Academy Award winning visual effects pioneer. He received the Oscar for Best Visual Effects for his work on WHAT DREAMS MAY COME. Mack's abstract virtual reality artworks, Blortasia and Zen Parade, have been exhibited at art and technology events around the world.
Romain Revert is a director and 3D artist based in Paris. He worked in advertising and video games before joining the Illumination Macguff teams on AAA movies like the Despicable me saga. In addition, he has directed live action and animated short films for 3 years, experimenting with the tools of virtual reality.