July 25, 2019
MOR July: Through the Looking Glass

We appreciate all the support and feedback we've received since we entered Early Access last month, and we're glad to welcome all the new members of the MOR community. Can't continue without saying a big thank you to all the artists featured in the initial release.  There's a lot more to come, so without further ado, here's everything you need to know about the MOR in July.

NEW IN THE MUSEUM

This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?

Looking Glass  by Michelle Brown
Looking Glass by Michelle Brown

Glass Cities  by Michelle Brown
Glass Cities by Michelle Brown

Painted by Liz Edwards (@LizalEdwards) in Tilt Brush, float around in a black-and-white space surrounded by asteroids, or enjoy the view from the comfort of a spaceship's cockpit.

Lagrange Point ( 2016)   by Liz Edwards
Lagrange Point (2016) by Liz Edwards

Chroma Wave isn't the only Sean Tann (@Sean_Tann) piece that's been updated, Complex Chaos A.K.A the Fractal Room still has everything you loved about it, but now, it's much more responsive to your movements. So go in, walk through at your own pace and watch as the patterns, sounds, and lights react to your presence.

Complex Chaos ( 2018)   by Sean Tann
Complex Chaos (2018) by Sean Tann

IN CASE YOU MISSED IT

For our Artist Spotlight series, we featured Artist and VFX pioneer, Kevin Mack (@KevinMackArt) and discussed his background, creative process and thoughts on bringing abstract VR worlds to life. Read the interview here.

We also talked to VR Artist, Cesar Ortega (@3Donimus) about his experience working with emerging art tools, along with the benefits and challenges that come with working in a new medium.

IMPROVEMENTS AND BUG FIXES

  • We've locked the flat-screen window size to improve performance
  • Added personal bubble space
  • Added a feature where teleporting ‘Up’ while in the main museum will take you home and teleporting ‘Up’ from Home takes you back to where you were before.
  • Added clearer instructions to various locations
  • Added the ability to hand drinks back and forth
  • Artwork optimizations
  • Small improvements to Teleport Tutorial
  • Added Windows Mixed Reality Controls
  • Improvements to Oculus Controls
  • Minor usability fixes.
  • Fixed a major framerate problem caused by sounds being disabled/enabled
  • Fixed a bug that made Oculus and SteamVR clash
  • Vacuumed the floors and dusted the surfaces.

That's everything for now. To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!


What’s a Rich Text element?

The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.

Static and dynamic content editing

A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!

How to customize formatting for each rich text

Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.

Read more
You might also be interested in these
Spotlight
The MOR had the pleasure of meeting with the creators behind the four stunning experiences that were exhibited as Volume One of the Immerse Arcade: The Showcase. In case you missed it, we’ve put together everything we learnt from the artistic directors and immersive studios behind The Invisible, Notes on Blindness, Fly and Common Ground.
Volume One: Realities and Dimensions
The MOR had the pleasure of meeting with the creators behind the four stunning experiences that were exhibited as Volume One of the Immerse Arcade: The Showcase. In case you missed it, we’ve put together everything we learnt from the artistic directors and immersive studios behind The Invisible, Notes on Blindness, Fly and Common Ground.
News
Our next talk event on March 25th, 2021 at 9 am PT stirs up the pressing question concerning the temporality of VR art. We're honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for 'Immersed in Restoration'. 
Immersed in Restoration: With Guest Speakers Glen Fraser, John Harrison and Jacki Morie
Our next talk event on March 25th, 2021 at 9 am PT stirs up the pressing question concerning the temporality of VR art. We're honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for 'Immersed in Restoration'. 
Stay up to date with new exhibits and events.
Thank you! You've been added to our mailing list
Oops! Something went wrong while submitting the form.