July 25, 2019
MOR July: Through the Looking Glass

We appreciate all the support and feedback we've received since we entered Early Access last month, and we're glad to welcome all the new members of the MOR community. Can't continue without saying a big thank you to all the artists featured in the initial release.  There's a lot more to come, so without further ado, here's everything you need to know about the MOR in July.

NEW IN THE MUSEUM

This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?

Looking Glass  by Michelle Brown
Looking Glass by Michelle Brown

Glass Cities  by Michelle Brown
Glass Cities by Michelle Brown

Painted by Liz Edwards (@LizalEdwards) in Tilt Brush, float around in a black-and-white space surrounded by asteroids, or enjoy the view from the comfort of a spaceship's cockpit.

Lagrange Point ( 2016)   by Liz Edwards
Lagrange Point (2016) by Liz Edwards

Chroma Wave isn't the only Sean Tann (@Sean_Tann) piece that's been updated, Complex Chaos A.K.A the Fractal Room still has everything you loved about it, but now, it's much more responsive to your movements. So go in, walk through at your own pace and watch as the patterns, sounds, and lights react to your presence.

Complex Chaos ( 2018)   by Sean Tann
Complex Chaos (2018) by Sean Tann

IN CASE YOU MISSED IT

For our Artist Spotlight series, we featured Artist and VFX pioneer, Kevin Mack (@KevinMackArt) and discussed his background, creative process and thoughts on bringing abstract VR worlds to life. Read the interview here.

We also talked to VR Artist, Cesar Ortega (@3Donimus) about his experience working with emerging art tools, along with the benefits and challenges that come with working in a new medium.

IMPROVEMENTS AND BUG FIXES

  • We've locked the flat-screen window size to improve performance
  • Added personal bubble space
  • Added a feature where teleporting ‘Up’ while in the main museum will take you home and teleporting ‘Up’ from Home takes you back to where you were before.
  • Added clearer instructions to various locations
  • Added the ability to hand drinks back and forth
  • Artwork optimizations
  • Small improvements to Teleport Tutorial
  • Added Windows Mixed Reality Controls
  • Improvements to Oculus Controls
  • Minor usability fixes.
  • Fixed a major framerate problem caused by sounds being disabled/enabled
  • Fixed a bug that made Oculus and SteamVR clash
  • Vacuumed the floors and dusted the surfaces.

That's everything for now. To keep up to date, follow the MOR on Twitter and Instagram, or join us on Discord. If you have any questions or have something you'd like to show in the museum, don't hesitate to get in touch!


Read more
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Interview
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Em Halberstadt is a sound designer at A Shell in the Pit, where she works on audio for indie games. In addition to exhibiting an installation at the MOR, Em also works on the museum’s sound design. In this interview, she talks about her creative process, tools, and the difference between designing sound for traditional games and VR experiences.
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