January 26, 2021
Spatial Sound, with Guest Speakers Em Halberstadt and Millie Wissar

Adiba Muzaffar

Em Halberstadt (@emaudible) and Millie Wissar (@soundseeds) from 'A Shell in the Pit' will be in the MOR at 6.30 pm on Thursday, January 28th, 2021 - to deliver a talk about spatial sound. As seasoned sound designers with diverse insights to share from having worked on sound for games, videos, installation art and for short animated films - the duo will be taking us through workflows for some of the work they've done for VR art in the MOR.  

A Shell in the Pit is a Vancouver based diverse team that specializes in detailed, nuanced soundscapes for video games and interactive experiences with a passion for the artful, educational and whimsical. They have contributed music, SFX and/or technical audio to over 30 titles including Untitled Goose Game, Rogue Legacy, Night in the Woods, Fantastic Contraption and more.


About Em Halberstadt

Em Halberstadt is from Ottawa, Canada. She has been working with A Shell in the Pit and on the sound of the MOR. Other work of hers includes sound design for indie games like Untitled Goose Game and Night in the Woods. She's interested in helping people understand the art of listening and thinking about sound.


About Millie Wissar

Millie Wissar is a sound artist from Lima, Peru. She has collaborated on projects with Cities and Memory (Space Is the Place, Three Words, Remixing the Global Lockdown and Dante’s Inferno) and with Santo Noise 2020. Through her field recordings she explores topics that revolve around memory, binaural sound mapping and acoustic ecology.


Em and Millie are collaborators on projects such as Tchia and have previously worked on Ikenfell together. 

While our speakers hope to take us through new sound tools, workflows, software etc. they have generously offered to open up to answering questions during the event - about how to effectively communicate with sound designers when designing sound for VR art. The talk promises to be a neat dissection of the different factors that make up spatial sound. The talk will be especially helpful for VR artists looking to better understand how to approach incorporating sound into their artwork.

Make the sound decision and join us this Thursday.

New in the Museum

Fixes and Updates

  • Added the Tortoise feature, a pad that slowly guides visitors through the museum. You can ride the tortoise through the museum by yourself or with friends.
  • Added a Talk to Strangers mode, which automatically connects visitors to the same room as others who are also in Talk to Strangers mode.
  • Added Clappers and Noisemakers to give visitors more ways to express themselves and show appreciation during presentations.
  • Updated the drink models to better match their functionality. For example, a small cup makes you shrink, and a large cup makes you grow in size.
  • Small UI Improvements


If you run into any issues or bugs, please let us know by posting on our Steam forums or in our bugs channel on Discord. You can also send an email to Editor[at]MuseumOR[dot]com .

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Behind the Scenes
XR Architect, Artist, and Creator, Samuel Arsenault-Brassard was in the MOR in May 2020 leading an architecture tour of some of the key chambers in the Museum of Other Realities. Samuel is a Montreal based artist and curator recognized for his expertise in the field of VR and AR Art. Revisiting that tour led us down a design rabbit-hole, so we’ve decided to take you on a short trip through some of our favourite findings.
To Build A Museum: Designing the MOR's VR Architecture
XR Architect, Artist, and Creator, Samuel Arsenault-Brassard was in the MOR in May 2020 leading an architecture tour of some of the key chambers in the Museum of Other Realities. Samuel is a Montreal based artist and curator recognized for his expertise in the field of VR and AR Art. Revisiting that tour led us down a design rabbit-hole, so we’ve decided to take you on a short trip through some of our favourite findings.
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