Em Halberstadt (@emaudible) and Millie Wissar (@soundseeds) from 'A Shell in the Pit' will be in the MOR at 6.30 pm on Thursday, January 28th, 2021 - to deliver a talk about spatial sound. As seasoned sound designers with diverse insights to share from having worked on sound for games, videos, installation art and for short animated films - the duo will be taking us through workflows for some of the work they've done for VR art in the MOR.
A Shell in the Pit is a Vancouver based diverse team that specializes in detailed, nuanced soundscapes for video games and interactive experiences with a passion for the artful, educational and whimsical. They have contributed music, SFX and/or technical audio to over 30 titles including Untitled Goose Game, Rogue Legacy, Night in the Woods, Fantastic Contraption and more.
Em Halberstadt is from Ottawa, Canada. She has been working with A Shell in the Pit and on the sound of the MOR. Other work of hers includes sound design for indie games like Untitled Goose Game and Night in the Woods. She's interested in helping people understand the art of listening and thinking about sound.
Millie Wissar is a sound artist from Lima, Peru. She has collaborated on projects with Cities and Memory (Space Is the Place, Three Words, Remixing the Global Lockdown and Dante’s Inferno) and with Santo Noise 2020. Through her field recordings she explores topics that revolve around memory, binaural sound mapping and acoustic ecology.
While our speakers hope to take us through new sound tools, workflows, software etc. they have generously offered to open up to answering questions during the event - about how to effectively communicate with sound designers when designing sound for VR art. The talk promises to be a neat dissection of the different factors that make up spatial sound. The talk will be especially helpful for VR artists looking to better understand how to approach incorporating sound into their artwork.
Make the sound decision and join us this Thursday.
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