Em Halberstadt has a background in installation and visual art but was drawn to sound design by its narrative possibilities. Capsule is an attempt by a small group of humans huddled around the end of the world to record the disappearing earth. Part of Halberstadt's inspiration is people's habit of putting a recording device between themselves and meaningful moments, dulling the fresh experience.

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Interview
Spotlight: Em Halberstadt on Designing Sound for VR
Em Halberstadt is a sound designer at A Shell in the Pit, where she works on audio for indie games. In addition to exhibiting an installation at the MOR, Em also works on the museum’s sound design. In this interview, she talks about her creative process, tools, and the difference between designing sound for traditional games and VR experiences.
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Fall 2019: Ghosts and Ghouls
Liz Edwards (@LizalEdwards) brings a band of other-worldly animated ghouls and skeletons to the MOR. Created with Tilt Brush and 3DS Max, the Ghouls are made even more compelling with immersive sound design by A Shell In The Pit and an embellished floor of photogrammetry sand (from Ocean Beach in San Francisco) by Az Balabanian (@Azadux).
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Introducing Spatial interviews
With our Fall Update, we introduced a new way to learn more about the amazing artists pushing the envelope of virtual reality (VR) art. Spatial Interviews are similar to audio tours or podcasts, except in the MOR, these are captured moments you can walk around in and experience like you were there. In addition to a guided tour of Sean Tann's Complex Chaos, we now have two new Spatial Interviews in the MOR, one with VR artist John Orion Young and the other with sound designer, Em Halberstadt.
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