Isaac Cohen has been making art with computers for over ten years now. He has published an eclectic array of works ranging from audiovisual fact-learning apps, interactive experiences made from recursive algorithms to a real-time procedural music blog where users traverse a universe of sound.
Durk van der Meer hails from Groningen, Netherlands. A painter and digital artist, he graduated from Academie Minerva, Hanze University with rigorous and traditional training in visual art. As a self-taught 3D artist, he has a striking body of work and a wealth of experiential loot from his time in architectural visualisation and the animation industry. Some early work includes projects with Happy Ship -- a company in Groningen -- where he assisted on Polska Warrior, an animation project that received a Golden Calf.
Em Halberstadt is a sound designer at A Shell in the Pit, where she works on audio for indie games. In addition to exhibiting an installation at the MOR, Em also works on the museum’s sound design. In this interview, she talks about her creative process, tools, and the difference between designing sound for traditional games and VR experiences.