Liz Edwards (@LizalEdwards) brings a band of other-worldly animated ghouls and skeletons to the MOR. Created with Tilt Brush and 3DS Max, the Ghouls are made even more compelling with immersive sound design by A Shell In The Pit and an embellished floor of photogrammetry sand (from Ocean Beach in San Francisco) by Az Balabanian (@Azadux).
With our Fall Update, we introduced a new way to learn more about the amazing artists pushing the envelope of virtual reality (VR) art. Spatial Interviews are similar to audio tours or podcasts, except in the MOR, these are captured moments you can walk around in and experience like you were there. In addition to a guided tour of Sean Tann's Complex Chaos, we now have two new Spatial Interviews in the MOR, one with VR artist John Orion Young and the other with sound designer, Em Halberstadt.
Based in Brighton, UK, Andy Baker is an artist-developer who has “always been drawn towards more creative ends of tech, and probably the tech ends of the creative world”. For our November 2020 show called Body Clock we had the opportunity to work with Andy, specifically with the mathematical piece Gossamer.
The MOR had the pleasure of meeting with the creators behind the four stunning experiences that were exhibited as Volume One of the Immerse Arcade: The Showcase. In case you missed it, we’ve put together everything we learnt from the artistic directors and immersive studios behind The Invisible, Notes on Blindness, Fly and Common Ground.