Ghouls is another in a series of horror pieces by Liz Edwards. She sees horror as fun and universal noting even media that isn't explicitly horror uses undercurrents of horror to great effect. Liz created the Ghouls in Tilt Brush and then worked in 3DS Max to produce the forms that appear here. First she drew them with Tilt Brush in grey-scale with the wire brush using few strokes to keep the poly-count down, then in 3DS Max reduced the polycount further and rigged them, the final step was using Max's vertex colouring and animation tools to give these creatures colour and life. Liz is a professional 3d artist for games and Ghouls is a good example of her combining traditional 3d game art techniques with new VR tools to create an experience that is unique and very effective. The space is further embellished with a floor of photogrammetry sand by Az Balabanian, sand from Ocean Beach in San Francisco is distorted to provide an evocative other worldly feel to Ghouls.

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Fall 2019: Ghosts and Ghouls
Liz Edwards (@LizalEdwards) brings a band of other-worldly animated ghouls and skeletons to the MOR. Created with Tilt Brush and 3DS Max, the Ghouls are made even more compelling with immersive sound design by A Shell In The Pit and an embellished floor of photogrammetry sand (from Ocean Beach in San Francisco) by Az Balabanian (@Azadux).
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