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The Fabric of Reality: A Virtual Fashion Show

The MoR is excited to be hosting yet another XR possibility from the spectrum of other realities. Launching on July 29th, in partnership with Kaleidoscope, we bring forth The Fabric of Reality. An immersive fashion show that will remain in the MoR for viewing till July 2021.

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Behind the Scenes
Behind the Scenes: The Sound of Terrarium
In this behind-the-scenes look into building the MOR, we talk about the sound implementation for Durk van der Meer's piece, Terrarium.
Spotlight
Spotlight: Building a Piece of the Universe in VR with Naam
Bastiaan Hooimeijer (Naam) is a self-taught 2D / 3D / VR artist / designer / animator / director / developer from the cold Norths of The Netherlands. He started out mid-1990's as comic artist, illustrator and poster designer, and went via DTP into 3D animation. In 2001 he founded the computer animation studio Happy Ship, with which he rolled into the VFX business, fully animated productions, and more recently VR development.
Spotlight
Spotlight: Michelle Brown on Creating Music Videos and Installations in VR
Though bedrooms are primarily for sleeping, they aren’t meant to be dark all the time. A bedroom should have a combination of both portable and installed lighting to provide illumination for tasks like dressing and reading.
News
MOR September: Domicile
Stepping into Durk van der Meer's (@durkatwork)Terrarium feels like inviting yourself into someone’s home without ringing the doorbell. Something about it is comforting enough to make you wait for a host, as you take in the stillness of an indoor environment and the warmth of a stylized home theater. Created with Google Blocks and Substance Painter, Terrarium touches on Durk's love for dioramas and his background in architectural visualization - both of which have been poignantly realized in the piece.
Behind the Scenes
Behind The Scenes: Tilt Couture
This is the first in our 'Behind the Scenes' series exploring what goes into building the Museum of Other Realities (MOR). Last month, we introduced three new exhibits, each with exciting challenges and requirements. With six new wearable dresses in Tilt Couture, virtual flora in Lignes de Fleurs, and the futuristic cityscape of Alex's Sci-Fi World, here's a peek behind the curtain of last month's update.
Spotlight
Spotlight: Micah 404 on Collaboration and VR Illustration
Micah Milner a.k.a Micah404 is a New York-based VR artist and member of the collective ART404, he gained notoriety in 2015 as a 2D illustrator with his Instagram project @micahnotfound. He has since jumped headfirst into VR illustration, becoming one of the most active VR painters in the community. Partnering with cultural institutions including the ICA in Miami, the Whitney in New York and brands including Adobe, Pantone and Google his collective, ART404, continues to blur the lines between commercial and fine art. In this interview, Micah404 talks about VR illustration, influences on his art, and the importance of healthy collaborative environments.
News
MOR August: Tilt Couture
This month, animation designer Anand Duncan brings a new addition to her dress collection; we now have seven intricate wearable dresses on display. The latest dress resonates with retrowave visual culture, updating her vibrant collection of period attire with some digital couture. It's the perfect opportunity to strut about and walk away in an Anand Duncan original!
Spotlight
Spotlight: Anand Duncan on Designing Fashion in VR
Anand Duncan is a designer for animation in television, film, and VR. She has brought her bright playful designs to the hit series Teen Titans Go!, and her fun fashion illustrations to the pages of LA Magazine. Her love of retro sci-fi and renaissance gowns influence both her personal and commercial work. She likes to bring appeal to her characters and clothing by highlighting the structure of the body and telling a story. In this week’s spotlight, Duncan talks about her experience using VR tools for fashion design.
News
MOR July: Through the Looking Glass
This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
Spotlight
Spotlight: Cesar Ortega on Creating VR Art with Emerging Tools
Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega is an artist passionate about creating and designing with virtual reality. In this week’s spotlight, Ortega talks about his experience working with VR art tools, along with the benefits and challenges that come with working in a new medium.
Spotlight
Spotlight: Kevin Mack on Creating Abstract VR Worlds
Artist and Academy Award winning visual effects pioneer, Kevin Mack received the Oscar for Best Visual Effects for his work on What Dreams May Come. In 2017, Mack released Blortasia, a surreal maze full of colour and sensual undulating shapes, where players float through a calm world in virtual reality (VR), finding vistas of abstract beauty and moments of inward reflection. In this interview, Mack reflects on his creative process, expectations, and his thoughts on the future of immersive art.
News
The MOR is Now in Early Access
Over the last few years, we’ve been building the Museum of Other Realities (MOR), a virtual space for VR artists to exhibit their work and share the experience with others. We’re glad to announce that the MOR has entered Early Access, so you can get it on Steam! You probably have a few questions, so read on to get some answers. Don’t hesitate to reach out to us on Discord or on our website.
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