We’ve been steeping some of this year’s VIFF selections within our furling walls of immersion for the past month or so. Now, with just a week left to go, the MOR is happy to announce itself effectively fortified as the virtual venue for the VIFF Immersed and VIFF Volumetric Market program. Here’s everything you need to know about VIFF Immersed in the MOR.
Sabby Lighf is a VR Artist and Live Performer whose artistic quest in traditional painting turned into self-seeking in virtual reality. Her VR tale begins sometime in 2018, a little after she saw a Tilt Brush commercial which led her to start exploring painting in a new medium.
In June of pandemically-skewed 2020, Mez Breeze attended Cannes XR Virtual 2020. Here's a decorous guest post encapsulating her experience of some of the exhibited artworks, as noted from the three day event.
The Fabric of Reality event sure expanded the record of MOR-friendly purposes. We were lucky to host some pioneers from fashion-tech and observe a newfangled ruffling of immersive narrative devices, in pursuit of virtual apparel. We got in touch with the fashion designers and their XR counterparts for a debrief, greedy to gain deeper insight about their collaborations of course.
The MoR is excited to be hosting yet another XR possibility from the spectrum of other realities. Launching on July 29th, in partnership with Kaleidoscope, we bring forth The Fabric of Reality. An immersive fashion show that will remain in the MoR for viewing till July 2021.
We're excited to partner with Marché du Film, Tribeca, Kaleidoscope, and Veer VR for a groundbreaking online event, Cannes XR Virtual. With a curated program keen on covering the full ground of immersive technologies and artwork, in connection with the art of storytelling and the film industry, this virtual event is dedicated to immersive entertainment.
Isaac Cohen has been making art with computers for over ten years now. He has published an eclectic array of works ranging from audiovisual fact-learning apps, interactive experiences made from recursive algorithms to a real-time procedural music blog where users traverse a universe of sound.
In our Beginner's Guide to VR Art Creation Apps, we shared a few software tools for artists looking to get into designing, painting, or animating in VR. Finding the right tools is only one part of the process, so we’ve gathered a list of tutorials and learning resources, crafted by VR gurus who we believe offer some solid input.
Durk van der Meer hails from Groningen, Netherlands. A painter and digital artist, he graduated from Academie Minerva, Hanze University with rigorous and traditional training in visual art. As a self-taught 3D artist, he has a striking body of work and a wealth of experiential loot from his time in architectural visualisation and the animation industry. Some early work includes projects with Happy Ship -- a company in Groningen -- where he assisted on Polska Warrior, an animation project that received a Golden Calf.
After many months of development, we're excited to finally launch version 1.0 of the Museum of Other Realities (MOR) on Steam, Viveport, and Oculus Store (Coming Soon). During our time in Early Access, we had the opportunity to hear from the community, which in turn, helped us iterate based on the valuable feedback we've received. We're also glad to have worked with so many amazing artists who have contributed so much to the MOR.