Sep 03, 2020In June of pandemically-skewed 2020, Mez Breeze attended Cannes XR Virtual 2020. Here's a decorous guest post encapsulating her experience of some of the exhibited artworks, as noted from the three day event.
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Sep 09, 2020Sabby Lighf is a VR Artist and Live Performer whose artistic quest in traditional painting turned into self-seeking in virtual reality. Her VR tale begins sometime in 2018, a little after she saw a Tilt Brush commercial which led her to start exploring painting in a new medium.
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Aug 05, 2021Based in Brighton, UK, Andy Baker is an artist-developer who has “always been drawn towards more creative ends of tech, and probably the tech ends of the creative world”. For our November 2020 show called Body Clock we had the opportunity to work with Andy, specifically with the mathematical piece Gossamer.
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Dec 06, 2021The Museum of Other Realities presents its first original collection of narrative experiences curated across the Canadian immersive ecosystem. The Canadian Collection, a project co-created with Kaleidoscope and produced in partnership with the National Film Board of Canada and Canada Media Fund will be held in the virtual gallery from December 17, 2021 to April 29, 2022.
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Jan 22, 2020Alongside gaming and training, another area where the virtual reality (VR) shines is as a tool for creativity. The ability to navigate and operate within 3D space firsthand can feel more natural than pointing and clicking on a monitor. From sculpting to animating, there's a range of software for creating in VR. However, with how fast the industry changes, figuring out where to start can be daunting, so we compiled this list.
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Oct 28, 2019In this behind-the-scenes look into building the MOR, we talk about the sound implementation for Durk van der Meer's piece, Terrarium.
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Sep 16, 2019This is the first in our 'Behind the Scenes' series exploring what goes into building the Museum of Other Realities (MOR). Last month, we introduced three new exhibits, each with exciting challenges and requirements. With six new wearable dresses in Tilt Couture, virtual flora in Lignes de Fleurs, and the futuristic cityscape of Alex's Sci-Fi World, here's a peek behind the curtain of last month's update.
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Oct 17, 2019Bastiaan Hooimeijer (Naam) is a self-taught 2D / 3D / VR artist / designer / animator / director / developer from the cold Norths of The Netherlands. He started out mid-1990's as comic artist, illustrator and poster designer, and went via DTP into 3D animation. In 2001 he founded the computer animation studio Happy Ship, with which he rolled into the VFX business, fully animated productions, and more recently VR development.
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Jun 18, 2020We're excited to partner with Marché du Film, Tribeca, Kaleidoscope, and Veer VR for a groundbreaking online event, Cannes XR Virtual. With a curated program keen on covering the full ground of immersive technologies and artwork, in connection with the art of storytelling and the film industry, this virtual event is dedicated to immersive entertainment.
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Jul 24, 2019Having worked with companies like Unity, Tiltbrush, GoogleVR and others, Cesar Ortega is an artist passionate about creating and designing with virtual reality. In this week’s spotlight, Ortega talks about his experience working with VR art tools, along with the benefits and challenges that come with working in a new medium.
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Feb 12, 2021XR Architect, Artist, and Creator, Samuel Arsenault-Brassard was in the MOR in May 2020 leading an architecture tour of some of the key chambers in the Museum of Other Realities. Samuel is a Montreal based artist and curator recognized for his expertise in the field of VR and AR Art. Revisiting that tour led us down a design rabbit-hole, so we’ve decided to take you on a short trip through some of our favourite findings.
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Aug 07, 2019Anand Duncan is a designer for animation in television, film, and VR. She has brought her bright playful designs to the hit series Teen Titans Go!, and her fun fashion illustrations to the pages of LA Magazine. Her love of retro sci-fi and renaissance gowns influence both her personal and commercial work. She likes to bring appeal to her characters and clothing by highlighting the structure of the body and telling a story. In this week’s spotlight, Duncan talks about her experience using VR tools for fashion design.
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Aug 13, 2020The Fabric of Reality event sure expanded the record of MOR-friendly purposes. We were lucky to host some pioneers from fashion-tech and observe a newfangled ruffling of immersive narrative devices, in pursuit of virtual apparel. We got in touch with the fashion designers and their XR counterparts for a debrief, greedy to gain deeper insight about their collaborations of course.
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Mar 05, 2020Durk van der Meer hails from Groningen, Netherlands. A painter and digital artist, he graduated from Academie Minerva, Hanze University with rigorous and traditional training in visual art. As a self-taught 3D artist, he has a striking body of work and a wealth of experiential loot from his time in architectural visualisation and the animation industry. Some early work includes projects with Happy Ship -- a company in Groningen -- where he assisted on Polska Warrior, an animation project that received a Golden Calf.
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Dec 11, 2019Em Halberstadt is a sound designer at A Shell in the Pit, where she works on audio for indie games. In addition to exhibiting an installation at the MOR, Em also works on the museum’s sound design. In this interview, she talks about her creative process, tools, and the difference between designing sound for traditional games and VR experiences.
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Nov 07, 2019Liz Edwards (@LizalEdwards) brings a band of other-worldly animated ghouls and skeletons to the MOR. Created with Tilt Brush and 3DS Max, the Ghouls are made even more compelling with immersive sound design by A Shell In The Pit and an embellished floor of photogrammetry sand (from Ocean Beach in San Francisco) by Az Balabanian (@Azadux).
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Jun 04, 2021XR3 is a joint exhibition project by Cannes XR, NewImages Festival (France), and Tribeca Festival (United States) presenting the best of immersive creation in June and July 2021.
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Mar 22, 2021Our next talk event on March 25th, 2021 at 9 am PT stirs up the pressing question concerning the temporality of VR art. We're honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for 'Immersed in Restoration'.
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Mar 12, 2021The MOR has been working alongside Digital Catapult as the host venue for a chaptered showcase of British XR excellence. We are excited to invite you as we announce the opening, and with that, the first volume of a very special showcase on March 12th 2021!
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Nov 20, 2019With our Fall Update, we introduced a new way to learn more about the amazing artists pushing the envelope of virtual reality (VR) art. Spatial Interviews are similar to audio tours or podcasts, except in the MOR, these are captured moments you can walk around in and experience like you were there. In addition to a guided tour of Sean Tann's Complex Chaos, we now have two new Spatial Interviews in the MOR, one with VR artist John Orion Young and the other with sound designer, Em Halberstadt.
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Nov 22, 2019John Orion Young (JOY) uses virtual reality (VR) as a tool for creating unique art pieces that are often sold and exchanged on the Ethereum blockchain. Young's site has been consistently popular with his collectibles generating a lot of activity on the blockchain. In this interview, he touches upon some fascinating aspects of the physicality of creating in the VR medium, digital art ownership and its indexicality.
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Jul 04, 2019Artist and Academy Award winning visual effects pioneer, Kevin Mack received the Oscar for Best Visual Effects for his work on What Dreams May Come. In 2017, Mack released Blortasia, a surreal maze full of colour and sensual undulating shapes, where players float through a calm world in virtual reality (VR), finding vistas of abstract beauty and moments of inward reflection. In this interview, Mack reflects on his creative process, expectations, and his thoughts on the future of immersive art.
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Mar 20, 2020In our Beginner's Guide to VR Art Creation Apps, we shared a few software tools for artists looking to get into designing, painting, or animating in VR. Finding the right tools is only one part of the process, so we’ve gathered a list of tutorials and learning resources, crafted by VR gurus who we believe offer some solid input.
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Nov 23, 2020On Wednesday, November 25th 2020, at 6.00 PM PST, two pioneers from the VR art industry are going to be in conversation about matters of value, ownership, and data collection in the VR art industry. In this talk event, they will be generously sharing their perspective on the genesis of VR and its current growth trajectories, in real time.
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Apr 28, 2020This week's show goes far and wide to address a widely reported, collective feeling of funk during this state of quarantine. We're showcasing a variety of new pieces and a fresh spatial interview too
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Sep 03, 2019Micah Milner a.k.a Micah404 is a New York-based VR artist and member of the collective ART404, he gained notoriety in 2015 as a 2D illustrator with his Instagram project @micahnotfound. He has since jumped headfirst into VR illustration, becoming one of the most active VR painters in the community. Partnering with cultural institutions including the ICA in Miami, the Whitney in New York and brands including Adobe, Pantone and Google his collective, ART404, continues to blur the lines between commercial and fine art. In this interview, Micah404 talks about VR illustration, influences on his art, and the importance of healthy collaborative environments.
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Sep 30, 2019Though bedrooms are primarily for sleeping, they aren’t meant to be dark all the time. A bedroom should have a combination of both portable and installed lighting to provide illumination for tasks like dressing and reading.
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Mar 15, 2019We’ve been quiet recently, and we’re really sorry about that. But don’t worry, we haven’t gone anywhere. In fact, we’re thrilled to announce that we’ve closed a Series A investment round. This has been in the works for a while and is exciting in many ways; the funding allows us to provide more support to the artists we feature while making sure the Museum is the best it can be as we move closer to release.
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Aug 28, 2019This month, animation designer Anand Duncan brings a new addition to her dress collection; we now have seven intricate wearable dresses on display. The latest dress resonates with retrowave visual culture, updating her vibrant collection of period attire with some digital couture. It's the perfect opportunity to strut about and walk away in an Anand Duncan original!
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Jul 25, 2019This month, Michelle Brown (@thebadlament) brings us two pieces, both illustrated in Tilt Brush. Exhibited in 2019 at The Other Art Fair in Melbourne, Looking Glass explores the use of space and boundaries through colourful multifaceted structures you can peer through. Similarly, in Glass Cities, Brown examines pods of human settlement, posing the question: What does the future hold for humanity?
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Feb 26, 2020After many months of development, we're excited to finally launch version 1.0 of the Museum of Other Realities (MOR) on Steam, Viveport, and Oculus Store (Coming Soon). During our time in Early Access, we had the opportunity to hear from the community, which in turn, helped us iterate based on the valuable feedback we've received. We're also glad to have worked with so many amazing artists who have contributed so much to the MOR.
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Sep 25, 2019Stepping into Durk van der Meer's (@durkatwork)Terrarium feels like inviting yourself into someone’s home without ringing the doorbell. Something about it is comforting enough to make you wait for a host, as you take in the stillness of an indoor environment and the warmth of a stylized home theater. Created with Google Blocks and Substance Painter, Terrarium touches on Durk's love for dioramas and his background in architectural visualization - both of which have been poignantly realized in the piece.
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May 05, 2022We're excited to host this year's Tribeca Immersive selections in the museum! Tribeca Immersive showcases cutting-edge virtual, augmented and mixed reality experiences by top artists pushing the boundaries of storytelling with technology through impactful and emotionally engaging stories.
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Nov 03, 2020Nick Ladd is a Canadian artist with a background in illustration and 3D animation. As a VR artist, he created the learning resource, Animbrush Academy, and co-founded Studio Syro, an animation studio using the VR painting tool 'Quill' to produce hand-crafted experiences.
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Nov 16, 2020We’re ready to share a collection of six works by artists questioning and challenging the body for its physics, as it climbs meaningfully outside of limbs and limitations to clock a newly calculated body dialogue. The MOR is excited to be back with this show, and most eager to see what conversations emerge from the intersection of these artists. The show opens on November 19th at 6.00 PM PST. Mark your calendars as the event is always a neat opportunity to meet the artists alongside the artwork.
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Feb 04, 2021To start off 2021, we invited sound designers Em Halberstadt and Millie Wissar from ‘A Shell in the Pit’ to pick apart and unpeel the many layers of sound in VR. Here’s a wholesome revisit, or call them closely-taken notes, on the aspects of sound that our guest speakers unblurred.
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Dec 11, 2020Let’s Get Real was the MOR’s first-of-a-kind talk event where we were able to bring two ‘trailblazers’ in a room together to pendulate a new amplitude of understanding VR’s history, and projected future. Our guest speakers Jackie Morie (@skydeas1) and John Orion Young (@JohnOrionYoung) were able to engage those in attendance with far-reaching, infinity-pool immersed perspectives from both their real and virtual investments in art-making.
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May 06, 2020The VR Art Live community is one we’ve been following for a while, given how this community of diverse artists has been lighting up the VR art and live performance landscape.
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Jan 26, 2021Em Halberstadt and Millie Wissar from 'A Shell in the Pit' will be in the MOR at 6.30 pm on Thursday, January 28th, 2021 - to deliver a talk about spatial sound. As seasoned sound designers with diverse insights to share from having worked on sound for games, videos, installation art and for short animated films - the duo will be taking us through workflows for some of the work they've done for VR art in the MOR.
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May 27, 2020Isaac Cohen has been making art with computers for over ten years now. He has published an eclectic array of works ranging from audiovisual fact-learning apps, interactive experiences made from recursive algorithms to a real-time procedural music blog where users traverse a universe of sound.
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Jul 15, 2020The MoR is excited to be hosting yet another XR possibility from the spectrum of other realities. Launching on July 29th, in partnership with Kaleidoscope, we bring forth The Fabric of Reality. An immersive fashion show that will remain in the MoR for viewing till July 2021.
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Jun 28, 2019Over the last few years, we’ve been building the Museum of Other Realities (MOR), a virtual space for VR artists to exhibit their work and share the experience with others. We’re glad to announce that the MOR has entered Early Access, so you can get it on Steam! You probably have a few questions, so read on to get some answers. Don’t hesitate to reach out to us on Discord or on our website.
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Jul 02, 2021We’re excited to announce that there’s no longer a paywall to get into the MOR!
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Mar 18, 2021The #SXSW21 Immersive Arcade North American launch party is this Friday at 6 PM PT!We invite you to use this opportunity to experience four stunning experiences from Volume One: Realities and Dimensions. The showcase features Common Ground, Darkfield’s The Invisible, Fly and Notes on Blindness. All four experiences are available in all their richness in an exclusive venue created for this showcase.
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Feb 22, 2021Perhaps this event can be branded for bringing VR lore in the MOR - as Skillman and Hackett from the VR studio by the same name, Skillman & Hackett will be narrating the conception story of Tilt Brush in the MOR, this Thursday on Feb 25th, 2021 at 6.30 PM PT.
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Sep 17, 2020We’ve been steeping some of this year’s VIFF selections within our furling walls of immersion for the past month or so. Now, with just a week left to go, the MOR is happy to announce itself effectively fortified as the virtual venue for the VIFF Immersed and VIFF Volumetric Market program. Here’s everything you need to know about VIFF Immersed in the MOR.
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Apr 21, 2021The MOR had the pleasure of meeting with the creators behind the four stunning experiences that were exhibited as Volume One of the Immerse Arcade: The Showcase. In case you missed it, we’ve put together everything we learnt from the artistic directors and immersive studios behind The Invisible, Notes on Blindness, Fly and Common Ground.
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